A crystal cut whisky glass 3D model created using subdivisional topology for advertising or architectural visualisation. Clean and efficient modelling.
These formats are included:
No textures are needed for this model, just apply a glass shader in your rendering application for virtual photorealistic results.
A separate mesh layer is included for the liquid to generate realistic reflections and refractions.
Set your mesh layer tesselation level for extremely smooth and realistic close-up shots.
- Cleaned 3D model mesh, no 2 point polygons, isolated vertices etc.
- Ready to render or place in a scene.
- 3D modelled with quads and/or tri’s to allow for further detailing, animation etc.
- Fully unwrapped UV’s
*All images are for illustrative purposes only.