An apartment and store building 3D model for a game such as a first-person shooter. Modelled and textured inside and out with additional props such as crates, boxes, furniture etc. Clean and efficient modelling.
These formats are included:
.fbx (2018)
.obj (Wavefront)
.lxo (Modo)
Lossless high quality .tif images can be found in the ‘Textures’ folder. 4096²px for the building and props.
Image layers included are:
Diffuse colour
Bump (uses the name extention B)
Specular (uses the name extention S)
AO (ambient occlusion) lightmap
The building, windows, props and luminous items have their own mesh/material layer.
Note * The lightmap UV space is only available in the .fbx and .lxo formats.
Polygons
- Ngons
- Quads
- Tris
- Ngons
- Quads
- Tris
3D Modelling
- Cleaned 3D model mesh, no 2 point polygons, isolated vertices etc.
- Ready to render, place in a scene or kit-bash etc.
- 3D modelled with tri’s and/or quads to allow for further detailing, animation or importing into most real-time applications.
UV Mapping
- Fully Atlas mapped.
*All images are for illustrative purposes only.