A store building 3D model for a game such as a first-person shooter. Modelled and textured inside and out with additional props such as crates, boxes, furniture etc. Clean and efficient modelling.
These formats are included:
Lossless high quality .tif images can be found in the ‘Textures’ folder. 4096²px for the building and 512²px for each prop.
Image layers included are:
Bump (uses the name extention B)
AO (ambient occlusion) lightmap
The crates, boxes, shelving, desk, front and rear doors have their own textures and UV’s so they can be separated. The building windows are also in their own mesh/material layer.
Note * The lightmap UV space is only available in the .fbx and .lxo formats.
- Cleaned 3D model mesh, no 2 point polygons, isolated vertices etc.
- Ready to render, place in a scene or kit-bash etc.
- 3D modelled with tri’s and/or quads to allow for further detailing, animation or importing into most real-time applications.
- Fully Atlas mapped.
*All images are for illustrative purposes only.